![]() ![]() "Some of them are follow-ups of other contracts. “As soon as you have your board, you can collect them all and then do them when you’re ready,” world and quest director Simon Arseneault says. I asked about this because I’m the kind of player who would like to have them all so that if I’m near one in my exploration and main story journey, I can take a step off the main path to knock it out. ![]() ![]() Something I especially like is that you can collect all contracts on the board at once. They feel like miniature assassination vignettes, almost like a smaller version of a level from IO Interactive’s World of Assassination Hitman trilogy. But the late game one I completed took nearly half an hour. The first one I did, early in Basim’s journey, took no more than 10 minutes. You must scout an area out, find your target, determine the path of least resistance to them or it – Basim is all about stealth and speed, of course – and kill or obtain your mark. Contracts are essentially mini-missions that task you with eliminating a target, obtaining an item, or doing something like moving a boat to a specified location. I completed three contracts during my hands-on time, each at different levels of progression for protagonist Basim Ibn Is’haq. But the latter was the highlight of my experience. The former was good fun – Baghdad feels almost like a 2023 spiritual reimagining of Jerusalem in 2007’s Assassin’s Creed, with plenty of rooftops and parkour paths to hit from objective to objective. During my cover story trip to Ubisoft Bordeaux in France, my hands-on time consisted of Baghdad exploration and contracts. ![]()
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